Category: Business

Economics of Go Books

Nobody gets rich by writing or selling books about go.

I recently had a 3-day sale where all the books at gobooks.com were 20% off. It was the first sale in the twelve years of Go Books. Integrating with the newest Stripe API made such a sale possible, as well as making sure authors and publishers would be paid based on the regular price – no need to coordinate with all of them, and no complications to the already complicated royalty calculations.

It was a great success – web sales were about 25x of normal during that period. The new Stripe integration held up. I found some issues, e.g. the data I’m collecting is no longer helping me automatically identify refunds, and exporting the Stripe purchases doesn’t currently include the coupon used.

Some numbers: In total, you all spent about $3,500 on a bit over 400 books during that sale – thank you! Almost $2,200 of that will be paid as royalty to authors and publishers. Stripe took about $230 (2.9% + $0.30 comes to almost 7% for these small transactions). Taxes of €54 will be going to the European Union. That leaves just over $1,000 for Smart Go. Yeah!

So clearly there was pent-up demand for a sale – I had no idea. What’s less clear is how this will affect the future: How many purchases were just pulled forward and would have happened anyway? Are readers now going to wait for the next sale (which won’t happen for a while) before buying any more books? And many of you will simply be very busy reading go books for a long time.

So what will Smart Go, Inc. do with that $1,000? Conversion of printed go books to digital is a human-intensive operation. Having electronic copies of the diagrams and text helps; for older books, those have to be re-created. Each inline diagram is lovingly created by hand. That big next book coming out soon? Conversion to Go Books format has cost me more than $3,000 so far.

As I said, nobody is getting rich by writing or selling books about go.

Go Books Sale

Not much progress on the Mac version of SmartGo One these last few weeks, thanks to the European Union. The EU now requires sales tax on go book sales, so I had to upgrade the integration of the gobooks.com backend with Stripe. Stripe’s newest checkout page handles collection of the appropriate taxes; I still get to do the fun part of submitting them. At least the EU lets you pay to a single country (I chose Ireland, so the forms are all in English), and they distribute from there.

So I’ve been working with PHP, MySQL, and webhooks, not my favorite activity, nor my area of expertise. At least I didn’t ship the bug where it sent you a free copy of SmartGo for Windows with every book purchase – I found that one before it went into production. Everything now seems to work well, but who knows what I messed up. Definitely needs more real-world testing.

The new checkout page not only deals with taxes, but also allows other payment options, like Apple Pay. And discounts now work. So to encourage you to buy those books you’ve long had your eye on, use coupon MINUS20 for 20% off any books at gobooks.com (also works for SmartGo for Windows).

This 20% discount is valid through Monday March 6. It’s the first discount in the 12 years of Go Books, so please grab this opportunity. (Note that royalties to authors and publishers are always based on the regular price, so they get their full payment.)

More improvements to gobooks.com (e.g. a shopping cart so you can buy multiple books at once, or complete a series) will have to wait for next year. Back to working on SmartGo One for the Mac.

SmartGo One: Business Model

TL;DR I’ve replaced SmartGo Kifu and SmartGo Player, two paid-up-front apps, by SmartGo One, a free app with extra features available through in-app purchases and subscription.

I’ve just released SmartGo One, which completely changes the business model for my apps. This all-new iOS app replaces both SmartGo Player ($3) and SmartGo Kifu ($20) with a free app.

Some history: I released SmartGo Pro for iPhone in September 2008 (first $10, then $13), followed by SmartGo Kifu for iPad ($20) in April 2010. The two were merged into a universal app in 2012. SmartGo Kifu has always been a premium paid-up-front app – if you bought it a decade ago, you have not paid a cent for it since. This is clearly not sustainable, especially for an app that appeals to a niche audience of dedicated go players.

In December 2015, I announced that I was moving my apps to Swift – with SmartGo One, that effort is finally bearing fruit. (Did it take longer than hoped for? Yes, it most certainly did.) I’ve written a separate blog post on user interface and feature changes, and plan to write one on the technical changes under the hood; in this post, I will focus on the business model.

Old apps

This is how the old apps were positioned:

  • SmartGo Player ($3) was aimed at people who wanted to learn the game and play against the computer.
  • SmartGo Kifu ($20) was aimed at existing go players who wanted to study the game, solve problems, and record their own games.
  • Go Books (free with in-app purchases) is aimed at anybody who wants to learn more about go, from beginner to expert. The books range in price from $3 to $20.

Over the last years, as most of my time has gone into the new app, sales of Player and Kifu have been slowly declining, while sales of books have remained stable. In terms of gross revenue, the three apps have been roughly even, but Kifu and Player account for more income due to Go Books having higher upfront costs (converting books to digital) as well as higher royalty payments.

New app

The new app is free to download, and is aimed at anybody who wants to do anything with the game of go, from beginner to expert. The free features include most of the features of SmartGo Player (except that computer play is limited to the smaller 9×9 and 13×13 boards), as well as the game-recording features of SmartGo Kifu.

There are three ways to pay in SmartGo One:

  • Subscription: For $12 per year, you get access to the full GoGoD collection of 114,000+ pro games as well as advanced features like joseki matching. You can also play the computer on the full 19×19 board.
  • Problem collections: SmartGo Kifu included 2,000 problems; SmartGo One gives you 200 problems for free, and then you can buy additional problem packs ($4 each) to get more problems at your level (up to currently 4,700 problems).
  • Books: All 150 books from Go Books are integrated in SmartGo One, and can be bought using in-app purchase. (The stand-alone Go Books app is still available, and books bought there can be read in SmartGo One.)

Will it work out?

With such a radical change in business model, it’s hard to predict how it will turn out. Here’s my (possibly wishful) thinking:

  • Many of the go players who were willing to pay $20 up-front for an app they couldn’t even try should be willing to pay $12 per year (after a 14-day free trial). These are the old Kifu customers.
  • As a free app, SmartGo One should see many more downloads than SmartGo Player did. Some of these downloads will lead to people buying a book to learn more about the game, or maybe they get into solving go problems and buy a problem collection. A few might even subscribe, but I think subscriptions are going to be mostly dedicated long-term go players.
  • The free Go Books app was not getting enough downloads. Anecdotally, there are many users of Kifu and Player who still don’t know about Go Books. Having the books directly integrated into the app should help people discover them.

Also, SmartGo One is better in pretty much every way than the old apps (in my humble, unbiased opinion). That should count for something.

So maybe it will work out? Interesting times ahead as I build up a whole new user base for this app. But regardless of the finances, SmartGo One is a win for users, as I discuss in this other blog post on user interface and features, and a win for me, putting future development on a much better path.

No Mac Studio for Me (Yet)

TL;DR Apple released exactly what I wanted, but I’m not buying it yet, as the MacBook Pro with M1 Max is still amazing.

Last year I wrote about my plan to transition from the behemoth Intel Mac Pro to something based on Apple silicon, but it depended on Apple releasing the right products in the right sequence. This worked out wonderfully: I bought a MacBook Pro 14″ with M1 Max last year as soon as it was released, and sold the Mac Pro to pay for it. The laptop was faster and 10x lighter. And came with a gorgeous screen.

The next step I was looking for was Apple releasing a standalone display, and that finally happened. And while we’re still waiting for the Mac Pro, they released a faster desktop, the Mac Studio. Apple delivered exactly what I wanted: a display I can use for many years, and a fast, quiet computer I can upgrade every few years.

However, I’m not buying yet. For now, the M1 Max in my laptop is fast enough, and the LG 5K screen I’m using is okay, so I’ll just keep using these. It’s great to know that if the screen fails, I can get a good monitor from Apple. And there’s a faster Mac available when I need it. In the past, if you wanted quiet performance, the Mac Pro (and iMac Pro for a brief time) was the only choice; now Apple is delivering amazing performance in both laptops and desktops.

And while I wait, there are rumors of upgrades: the Apple Studio Display might be upgraded with HDR and faster refresh? Or larger – 6K? 7K? The Mac Studio will likely be upgraded with an M2 next year, providing faster single-core speed. And the Mac Pro is still on the horizon. Lots of good choices ahead.

Replacing my Mac Pro

I wrote about my new Mac Pro a year ago. It’s still rock-solid, and it’s done everything I asked of it. But the writing is on the wall: Apple’s new $1,000 MacBook Air is now comparable in speed to my year-old $10,000 Mac Pro. This year, Apple will likely release updated MacBooks Pro with more cores and memory and blow right past the performance of my Mac Pro. Next year, an updated Mac Pro will do the same again.

I had hoped to get seven years out of it? That was before Apple announced the switch to their own chips, and before they blew Intel chips away with the performance of the M1. My expectation was based on the incremental performance gains we’ve seen from Intel over the last decade, not the paradigm shift ushered in by Apple’s M1. The Intel-based Mac Pro is rapidly losing value, and it’s clear I’ll want to replace it as soon as I can.

My Plan

Here’s my current plan; we’ll see if Apple releases the right products in the right order for this to work out.

Mid 2021: Buy the rumored 14-inch MacBook Pro. I expect it to be faster than my Mac Pro for all practical purposes. Hook it up to my existing two monitors and use as my main machine. Sell or trade in the Mac Pro before it loses too much of its value.

Mid 2022: Evaluate the new Mac Pro, and possibly upgrade to that one.

External Displays

I’m glad there are finally some rumors about cheaper external displays. I think Apple was waiting to release monitors until they redesigned the iMac, so the monitors could match the look of the iMac (ideally using the same enclosure with simpler innards). And they were waiting with the iMac redesign until they could use their own chips, both for lower thermal requirements and to be able to include Face ID. Now their ducks are finally all lined up.

It makes too much sense for Apple to plug this hole in their lineup. And the work Apple has put into making resolution switching seamless also makes more sense if monitors are on the horizon. Here’s hoping — I’d love to replace the LG 5K with an Apple monitor with Face ID.

So while my Mac Pro didn’t turn out to be the long-term investment I had hoped for, I’m stoked about Apple’s M1, and very excited about what they’ll announce this year and next.